EleventhAge

The Eleventh Age (4754 - 5203) - The Age of Demidemons / The Warring States Period

The most signficant event of the entire 11th Age was the emergence of the Duergar. The Duergar were heretofore unknown to the surface world, even to the dwarves. The dwarves, in fact, were overjoyed to make contact with them. The Duergar initially presented themselves as a lost clan of dwarves, cut off from main dwarven society and culture during the exodus from Underhome millennia prior. (That probably actually isn't even a lie.) They look like regular dwarves, except with ashen grey skin and red eyes that glow a little bit in the dark. They're adapted to live in the Underworld, like the Mind Flayers and some kinds of Drow; the poisons down there don't affect them. The dwarves welcomed them back with open arms. The Empire was a bit more skeptical, but the Duergar also brought with them ancient, lost smithing techniques from the Underworld, including some not seen since the Age of Cogs. The dwarves thought that they'd retake Underhome and restore it to its former glory, and the Duergar were eager to help with that; in fact, some regular dwarves were transformed INTO Duergar, because that's the only way to survive long-term in the poisonous reaches of the Underworld for extended periods of time. The Duergar promulgated the worship of their own god, Laduguer.

The Dwarf King was even a Duergar for most of the age, by acclaim and probably treachery. How did a Duergar ascend to the Dwarven throne? Did a Dwarf King become a Duergar? Who was he and why did he do it? By acclaim, and probably by treachery. The kingship of the dwarves is complex and multifaceted. Sometimes it is passed down from father to son. Sometimes it is passed down from father to DAUGHTER; there have been Dwarf Queens, although that's rare. Sometimes the Dwarf King will name an heir, who is usually, but not always, a close blood relative. The various dwarven clans have the right to pick their own king, which is usually only invoked when there's an unclear succession or when a Dwarf King tries to name an heir who is COMPLETELY unsuitable. Early in the age, only about a century after the emergence of the Duergar, the then-current Dwarf King died of what appeared to be old age. He didn't have a clear heir; there had been a number of accidents, and in fact a short, brief clan-war that got two of the leading lights of the younger dwarven generation, both grand-nephews of the king, killed. Most of the relevant claimants were unwilling, unsuited for kingship, etc. So there was an election. The Duergar, who had been granted full clan status, took part, of course. Nobody actually thought they'd win... but dwarven society was mad for all things Duergar at the time, and their leader was a real dwarf's dwarf, the kind of smith-warrior that is basically seen as the dwarven ideal. And a lot of the other clans deadlocked, so... In hindsight, many hundreds of years later when the true nature of the Duergar emerged... well, this all seemed MIGHTY suspicious. But that's how it happened.

In the Elven lands, the Shadow Elves began to delve ever-more deeply into the Underworld, in large part because the lore they'd shared to rebuild Concord had gotten them a lot of power and prestige among ground. They even created a new Icon for themselves, or maybe IT found THEM. But the Spider Queen granted the Drow immense power over the Underworld and its inhabitants, and blessed them with magics and mind powers that made them strong within her domain. She was even welcomed as a spiritual half-sister in the court of the Elf Queen, in the same way the High Druid was, although both of them instantly and cordially despised each other.

And in the Necropolis... The Illiches and the Lich King finally came to an accord with each other, with the Alhoon entering his service. The Alhoon had a lot of knowledge of and access to the Underworld, although the Duergars new and rapid expansion was constraining them somewhat. But it became much easier for the undead to make their way across the world below ground; they even discovered a technique wherein they could slay living dungeons and "raise" them as lich dungeons, slaves to the will of the Lich King.

The Duergar re-invigorated trade and industry throughout the Empire, with underways similar to the ancient passage between Forge and Anvil being established between all major dwarfholds and most of the major imperial cities. The Shadow Elves and the Spider-Queen brought forth much lore both the Red and Black Colleges were interested in, and the Spider Queen was consulted by more than one Archmage. A lot of people thought that the Empire, the Elves, and the Dwarves would gear up for a grand crusade to drive out the worst evil plaguing the Underworld and restore it to the storied glories of the first and second ages. That didn't happen... as we'll find out at the end of the age!

The Mind Flayers were taking advantage of the complete disarray of the Imperial Witch Hunters to do a whole lot of Mind Flaying, although the dwarves and the Shadow Elves were (supposedly) constantly warring on them to keep them in check. But there was a TON of contact with the Underworld during this age, and that meant lots of chances for the Mind Flayers to burrow up from below and start their weird cults. Only the Dream Police were organized enough to oppose them, but the Dream Police were regarded as something of a joke, a ridiculous relic of a bygone age whose secret police duties had largely been absorbed by the Hidden Hand. But they had a lot of psionic skill and were paranoid by nature, which gave them a BIT of an edge against the Mind Flayers.

Why was this a dark time for the Witch Hunters? Well, you see, for some reason, the populace was not so accepting of the fact that corrupted elements of the Witchhunters has pretty much wrecked Empire by unleashing super-powered Demidemons who proceeded to try and carve it up into their own fiefdoms. Between their supernatual beguiling, brute force, and demonicly enhanced cunning and trickery, it was short order before the clashes of the Demidemons basically resembled a civil war. And their attempts to cover up their own involvement didn't help persuade anyone of their shining nature, after a full age of basically bullying many of the other Imperial institutions. So the citizens of the Empire and the other organizations instituted what amounts to a reverse witch hunt, which more than decimated the ranks of the Witch Hunters, and wreaked many of their seats of power. They spent hundreds of years rebuilding their ranks, their powers, and their reputation. And even by the end of the Age it was only a sort of grudging acceptance.

The fighting was most intense immediately surrounding Axis, though through the efforts of the Legions and the Dragon Riders in particular, Axis itself never fell to any Demidemon. However nearly all the surrounding countryside, as far Horizon and Glitterhaegen saw some degree of conflict. There were also substantial conflicts in and around both New Port and Santa Cora, though as with Axis, Santa Cora proper was never violated by any Demidemon forces; the clerics of the city repelled any influenced forces that approached.

The most feared of the Demidemons was Seighardt Baumeister, who was an Inquisitor-Captain, one of the first cadre of those implanted with demon flesh in order to become powerful enough to directly fight greater demons. He was also the only one of the dozen to survive the process, making him the eldest and most experienced of the bunch. Physically and magically powerful, he was also obsessive and short sighted, and hated the thought of anyone having any sort of control or power over him, especially after his "ascension" and his belief that other mortals were simply below him. It was his prodding and manipulation that eventually led to the Demidemons deciding they no longer needed to hide within the Witch Hunters and kicking off the strife that signaled the end of the 10th Age. With his power, experience, and demonic tainted nature, it was easy to for him to quickly gather a personal warband of lesser Demidemons, cultists, lesser free demons, and greedy or corrupt mercenaries.

He was also the one responsible for the First Demidemon Siege of Santa Cora, as the thought of actual righteous god-botherers who had any measure of protection and counter to his power was an anathema to him. The priests and priestess that controlled the city, however, were just as cunning, and baited him into a trap that stripped him of a great degree of his strength and nearly destroyed his whole army. Eventually he was hunted down by a sect of Paladins with help from some of the few remaining loyalist Red College wizards.

The Demidemons largely preoccupied the Witch Hunters for obvious reasons; what did they do about the influence of the Duergar and the Spider Queen in this era? Very little. The central power of the Inquisition was largely wrecked for the majority of the age. Branch and local offices did what they could to fight off incursions of Mind Flayers from below, but especially early on, they were met with as much or more suspicion than the cultists and horrors that they were trying to fight. Later in the age, as they slowly recovered, they had suspicions, most especially about the Spider Queen, but their political capital was too low to do more than whisper suggestions that all might not be right.

In the 11th age, disgruntled Imperials, fearing the fall of the Empire, decided that the best idea possible was to RAISE THE ORC KING FROM THE DEAD. Given he was missing, not dead, this might not have been the best idea, but they were desperate. It remains unclear how these people got their hands on the rite they used to do this; there is some evidence that this had been attempted before by other groups without success. In this case, a group of Adventurers thwarted this at the cost of their lives. Everything seemed to be okay, but enough power was raised, it had to go somewhere...

That somewhere was a Goblin leader, who became the GOBLIN KING. Seeing the Elves and Dwarves were 'out of the way', or so he imagined, he decided it was time to CONQUER THE EMPIRE. It's also possible that the ritual power compelled him to try to take out the Empire. Ironically, he cleared Demidemons out of part of the Empire, but in the process, his army was chewed up. Nonetheless, he took over the Fangs and High Point for sixty years and even built GOBLIN CITY, his capital. The Elves, however, contained his eastern push and goblins vs. dragons went... badly around Axis.

Burgur-ghaz was a cunning king, and being elevated gave him more combat power, but he remained a goblin - successful kings must be strong enough to survive battle and smart enough to avoid unwinnable battles. He seems to have been driven to try to conquer the Empire by his transformation... but smart enough to know when to stop and prepare a better plan.

Goblin City was built on high ground on the coast of the Fangs, using Serpent Folk items dug up out of Throne Point. Burgur-Ghaz tried to drain the Fangs, but goblins were not well suited for it and slaves didn't really know HOW to do that well, though some large scale rice production was traded to Axis and Horizon, who needed fuel, in return for magic and metal. Normally, neither would have traded with goblins, but in the Demidemon Crisis, they were desperate. By the end, Goblin City rather resembled a budget version of Axis, complete with gladiatorial arenas. And the goblin sport of 'Kick the Kobold' spread to the rest of the Emnpire, but substituting an inflated ball for a kobold, under the name 'Battleball'.

Goblin City also cut deals with the Sahuagin. Who provided pearls and coral and fish in return for metal and land meats, and probably some human or lizard folk sacrifices.

The Goblin King tried to force other humanoids to obey him but he had limited success. Serpent Folk artifacts enabled him to command Lizard Folk and the kobolds bowed to him, but stronger humanoids defied him and Gnolls resented the hell out of him and harrassed his men but lacked the strength to eat them all. The Giants laughed at him but his effort at revenge was not successful, save for killing some hill giants. He skirmished with the Duergar but never tried to demand their submission. He never even tried with the Shadow Elves. Probably wisely.

Icons of This Age

  • The Crusader: In the war against the Demidemons, some turned to the Dark Gods for help. Heinrich von Gimmel was a peasant by birth, but when a battle between Demidemons destroyed his village, he sought revenge. He became the Hand of Bane and slew both of them and founded a new Icon which has endured to the 13th Age.
  • The Diabolist: Unable to control the Demidemons but can't stop LAUGHING.
  • The Dwarf King: The last Dwarf King of this age was a Duergar; until he began the Poison War, he was called the Dwarf King by all; he was called the Duergar King during the Poison War; he wiped out the Goblin Empire and eventually killed the Goblin King, shortly before his own death (see below entry on the Goblin King). While Dwarven historians demonize him, Mercurius the Blue pointed out in the 12th Age that he was actually an effective king who in many ways made things better for Dwarves until his secret plots blew up in his face. He has a monument, but no tomb; his body was dissolved in acid 'as a precaution'. There are persistent rumors, however, that he faked his death, luring in the Goblin King and then pretending to be gravely injured so he could leave a body double to die.
  • The Emperor: Many of the Emperors of this period were weak and struggled in the face of the Demidemons, though some of them lived up to their office.
  • General Lead: In the year 5000, when Execandantal emerged from the Red Waste leading a force of demons, devils, cultists, demi-demons, and Gnolls north towards Santa Cora, overrunning the Great Gold Wyrm's paladins in the Golden Stand, General Lead appeared, towing a Wonder Engine which churned out armor and weapons, then led the Peasant's Crusade, backed by the clerics of Santa Cora against Execandantal, who rode a demonic purple worm. The worm ate the Wonder Engine and exploded and General Lead and Execandantal fought a desperate battle as their armies clashed. General Lead slew Execandantal but was killed himself, but all knew one day he would come again. The Crusader's armies then arrived and swept the remnants of his army from the field. He built a monument to General Lead which still stands. Historians debate whether or not he deliberately waited, hoping Lead would soften him up.
  • The Goblin King: See the main history and legacies for details. He appears in 5113, and finished his conquests by 5123; in 5128, Goblin City opened for business. After the destruction of Goblin City in 5283, the Goblin King's history becomes obscure. There are many stories of him and a small band of goblins armed with Serpent Folk artifacts showing up at various battles around fumeroles. In 5201, he somehow broke into the last Duergar stronghold and took on the Duergar King. He died, but his blade infected the Duergar King with a poison that could not be healed; morale declined and a combination of Wizards, Imperial Forces, and Dwarves broke in and the new Dwarf King slew the Duergar King in battle. To the surprise of all, the Dwarf King built a monument in the ruins of Goblin City and buried the Goblin King there. It stands there still.
  • The Spider Queen: See the main history and legacies for details. During her final battle with the Elf Queen, she was attacked by a purple worm to the shock of everyone, which swallowed her whole, except for her legs. Given later claimants to her throne, she may not be dead and everyone wonders who sent the purple worm, which are really not affiliated with any of the major icons. Some historians believe she staged the whole thing to escape Some people claim she bonded to an actual spider, becoming the first Drider, but surely no one could survive being bitten in half, right? The Spider Queen is a popular figure in peasant theater, a woman dressed in a white bustier with black spiders and a black skirt which goes to the ankles, but has been cut with wedges to look vaguely like an eight-legged spider. She generally seduces someone's husband to steal his money or is just the skankiest skank. As you might imagine, this annoys even Shadow Elves who never liked her.

Emperors of Note

Most were weak and ineffective and central authority decayed; they ruled little more than Axis.

  • Michael III (5176 - 5199): He leaned heavily on Duergar support to rebuild; by his time, the Demidemon threat had greatly declined, thanks to the Crusader, who warred on them relentlessly. By 5180, a road linked Forge, Glitterhaegen, Horizon, and Santa Cora and had an unofficial spur built by the Goblin King which linked Goblin City to Glitterhaegen, whose lust for money meant they would trade with anyone. Things seemed to be looking up... and then the Dwarf King betrayed them all in 5183 and the Poison War began. The wiping out of the goblins relieved pressure on the Empire and he did his best to direct the war until Drow Assassins murdered him.
  • Michael IV Triumphant (5199-5243): Michael IV presided over the final defeat of the Underworld forces and declared a new age in 5203 with that victory, going on to rebuild the Empire, though large swathes of it were only vaguely under imperial authority.

The South-East in the 11th Age

No area was more devastated by the wars against and of the Demidemons than the southeast, the region east of Santa Cora. The collapse of Imperial Authority allowed forty-five incursions from the Iron Sea to break through and ravage the land. The cities of the area were gradually laid waste, and agriculture collapsed. It was not until the 5100s that the Crusader was able to push into the area and finally defeat the Demidemons. But the area was down to 10% of the population it had in the Tenth age and it would not recover in the twelfth, when the Wild Wood would overrun most of it.

Most noteworthy was Joachim the Tyrant (4883-4912), who briefly established hegemony over the area, only to then be killed by the monster known as Jelliblax, a giant pile of slime the size of the Imperial Palace.

The Barbarian State of Eld expanded into part of this area during the 5000s, but would be driven back to its current boundaries by the Crusader. Indeed, it is in this age that Eld comes together as a state, though a loose one.

How the Age Ended

It turns out the Duergar were... evil isn't entirely accurate, although they definitely are that. They're -skewed-. Most Duergar are quite, quite mad, and those who aren't are madness-adjacent. But it's the kind of madness that can go undetected for a long, long time. Their deity, Laduguer, is both dully engaged with the world, and is the sort of Chaotic Evil dumpster fire who wants to conquer the whole place and make his chosen people the rulers of everything.

The Spider Queen is more straightforward; she's just vicious and power-hungry and wanted to devour the Elf Queen and become ruler of all Elfkind, above and below ground, with her favored Drow lording it over everyone.

Laduguer, the Dwarf King, the Spider Queen, and a bunch of Illithid Elder Brains came together during a rare period of Underworld unity to launch an incredibly ambitious scheme; the complete venting of Underworld poisons into the atmosphere of the surface world. The humans would mostly die. EVERONE would mostly die, really. Those who survived would be twisted and corrupted into dark forms such as the Duergar were. The Duergar and the Drow had special rituals waiting that would transform wide swathes of their respective races into Duergar and Drow; everyone else they didn't really care about.

This took a long time to set up; all of those fancy underways and industrial infrastructure and magical sanctums the Drow and Duergar were building were in fact part of the vast network of poison fumaroles. They even struck a bargain with the Diabolist to vent Underworld poison through a bunch of Hellholes. None of them really knew precisely WHAT that would do but the Spider Queen and the diabolist thought it would be pretty neat to find out!

This might have worked, too, if it hadn't been for the Hidden Hand, the Dream Police, and what remained of the Witch Hunters. The Dream Police and the Witch Hunters had thought something was WRONG with the Spider Queen and that she had closer ties than she was letting on with the Illithids for quite some time. This was motivated by more than a little racism; those organizations were mostly human and humans tend to really not like Drow. They managed to sell the Archmage on a plan to capture and then 'decant' an Illithid Elder Brain, learning all its juiciest secrets.

This actually worked, ironically enough because Duergar-provided information made penetrating the Underworld a lot easier. Although they weren't prepared for the sheer depth and scale of the plan. The Emperor actually didn't believe his good friend and ally, the Duergar Dwarf King, could possibly be part of such a thing. And asked him to come to Axis so they could figure out who was framing him. The Dwarf King panicked and decided to try and set the whole thing off before they were ready. Many Underworld fumaroles in and around Forge vented; because of geography, the poisons rolled downslope across the Fangs and out over the ocean. This was the fall of Goblin City and the end of the Goblin Kingdoms, although the Goblin King himself would fight on until the end of the age.

What followed was an immensely destructive four-sided war. As the dwarves fought a civil war against the Duergar, the elves fought a civil war AND a race war against the Drow factions that had signed on with the Spider Queen, and the Empire and everyone else fought to find and eliminate the poison fumaroles before the denizens of the Underworld could bring them online. Accompanied by some human/dwarf and dwarf/elf infighting before everyone realized fully what was going on. This wasn't the kind of war that got resolved in one great big battle. It was close to twenty years of slow, grinding work; finding Underworld incursions, defeating them, rolling in with the Archmage and the Colleges to set down wards to stop them from recurring, rinse, and repeat.

Eventually the Duergar and the evil Drow were driven deep back into the Underworld. The Spider Queen was supposedly slain, but she's popped back up as an Icon once or twice, if for no other reason than ambitious, evil Drow see assuming her office as a path to power, or serving her as a path to same. Thankfully, the alliance between the Drow, Mind Flayers, and Duergar appears to have utterly unraveled; without an immediate goal their different flavors of evil just couldn't function in concert, especially since the Mind Flayers are... what they are. The Duergar are still around, and technically still are at war with the dwarves. They can be found aboveground sometimes, in places like Shadow Port. But they and the dwarves are essentially locked in a forever war that can only end with the complete racial extermination of one side or the other. This is made worse by the fact that there's Duergar blood in the main dwarf populations, because they ARE dwarves. This has caused... problems.

And that's how the age ended. The silver lining for the Witch Hunters is that they got a LOT of credit for being on the front lines of this whole thing, which helped them rebuild as an institution.

Things Which Remain In Later Ages

  • Customs of Foundation Sealing: Once the true nature of the Duergar and the Spider Queen was revealed at the end of the age, a number of rituals and superstitions arose around ways to 'seal off' the foundations and sub-foundations of buildings from their incursions. Most of them don't actually work; you need proper wards. But during this age dwarven underways were extended EVERYWHERE, and often rebuilding a foundation in order to say charms and blessings over it will... result in the discovery and blocking-up of an underway access. So people think ridiculous rituals involving burying a mole in the cornerstone and hanging sunstones at the four cardinal points of a sub-basement actually WORK.
  • The Marriage of the Goblin King: The Marriage of the Goblin King survives because for some reason, the great poet Merrick created this. Some wonder if it is a parody of the marriage of the Emperor who 'ruled' when he released it. It takes the whole thing seriously and if you ignore that it involves two goblins, it's rather epic, including him battling undead Serpent Folk to steal their gemstone eyes to set into her crown. His wife, Vendeel, sings down light from the stars and weaves them into a suit of chainmail for him which was proof against magic. But it's the mastery of language which means it's still around.
  • Neothelids: One noted event was the assassination of one of the major Elder Brains by a force of Halflings and Gnomes, armed with special devices provided by the Archmage. It remains unclear as to how they knew where to find it. But the Mind Flayers are quite sure this was a consequence of that bastard Bungo Hillshire. They ensured most of the attack force died, but some of them got away with a group of Mindflayer tadpoles, which the archmage somehow turned into giant Mind Flayer devouring monsters called Neothelids. Some of these creatures still roam the Underworld.
  • The Shattered Spine: The Shattered Spine is the last surviving of the great lich-dungeons created in this age. 'Adventurers' in the service of the Lich King and his Council of Alhoons conquered and slew the Demon's Spine, a demon-and-devil infested living dungeon of no great import that had breached on Omen. They then enacted the rituals that raised it again as an undead dungeon. The main difference between the two is that lich-dungeons can't bring forth new life in the way living dungeons can; they have to be refilled with corpses and death magic to have skeletons and such in them. However, they're also FAR harder to slay. You have to track down their phylacteries, some of which can be removed from the dungeon and hidden outside it, and there's always FAR more of them than the hearts of living dungeons. And they obey the will of the Lich King. Thankfully, they're very, VERY hard to make. The Shattered Spine is the last one surviving. It's a classical example of the form, really. The Lich King tends to keep it in reserve for when he travels in style. Or needs to teach a whole area of the Empire a lesson."
  • Stories About Demi-Demons: Because of their high propensity for attracting high powered but low scrupled followers and leading from the fronts, there exist all but innumerable lays and stories about Demidemons versus adventures (especially those of holy persuasions), armies, and other Demidemons. In time these horrors would be bowlderized, and by the 13th age, one of the more popular ongoing pulp serials covers the Demidemon era, complete with over the top mustache-twirling Demidemons, angsty anti-hero Demidemons who fight grudgingly on the side of good, and the heroes who fight against (and sometimes with) them. Each is more ridiculous than the last, and in the past few generations, they've even become dark comedies, including one popular a few years ago 'There No Way A Demidemon That Cute Could Be Working Part Time After Being Sucked Into Another World!'