Any notes on house rules, third party content, etc.
In the Fangs, there's a long history of magical hoodoo and Serpent Folk artifacts doing weird things to people. One of those things in the Gatormen and Gatorwomen of the Fangs, who are an off-shoot of Lizard Folk. Their love of gumbo and hoodoo is well known.
+2 Strength or Wisdom
Racial Power - Gator Rush: Once per battle, you add a move to a melee attack power that doesn't normally let you move. If the move hits on a 16+, the target is also stuck.
| Type | Frequency | Target | Attack | Hit | Miss |
|---|---|---|---|---|---|
| Close-Quarters spell | At-Will | One nearby enemy | Intelligence + Level vs. PD | 2d6 lightning damage and the target cannot take opportunity attacks or interrupt actions until the end of his next turn. | The target cannot take opportunity attacks or interrupt actions until the end of his next turn. |
| Higher Level Versions | Damage |
|---|---|
| 3rd level spell | 3d8 damage. |
| 5th level spell | 5d8 damage. |
| 7th level spell | 6d10 damage. |
| 9th level spell | 9d12 damage. |
This version of the page was edited by John at 2020-10-02 21:59:22. View the most recent version.