Any notes on house rules, third party content, etc.
In the Fangs, there's a long history of magical hoodoo and Serpent Folk artifacts doing weird things to people. One of those things in the Gatormen and Gatorwomen of the Fangs, who are an off-shoot of Lizard Folk. Their love of gumbo and hoodoo is well known.
+2 Strength or Wisdom
Racial Power - Gator Rush: Once per battle, you add a move to a melee attack power that doesn't normally let you move. If the move hits on a 16+, the target is also stuck.
Close-Quarters spell
At-Will
Target: One nearby enemy
Attack: Intelligence + Level vs. PD
Hit: 2d6 lightning damage and the target cannot take opportunity attacks or interrupt actions until the end of his next turn.
Miss: The target cannot take opportunity attacks or interrupt actions until the end of his next turn.
3rd level spell 3d8 damage.
5th level spell 5d8 damage.
7th level spell 6d10 damage.
9th level spell 9d12 damage.
**Adventurer Feat: **The spell now requires only a quick action to cast (once per round).
Champion Feat: Once per battle, when you hit the target of the spell, you can also daze it until the end of your next turn.
Epic Feat: If the target is staggered, on a natural even hit, the target also suffers 15 ongoing lightning damage.
This version of the page was edited by John at 2020-06-02 07:13:54. View the most recent version.