Any notes on house rules, third party content, etc.
In the Fangs, there's a long history of magical hoodoo and Serpent Folk artifacts doing weird things to people. One of those things in the Gatormen and Gatorwomen of the Fangs, who are an off-shoot of Lizard Folk. Their love of gumbo and hoodoo is well known.
+2 Strength or Wisdom
Racial Power - Gator Rush: Once per battle, you add a move to a melee attack power that doesn't normally let you move. If the move hits on a 16+, the target is also stuck.
Close-Quarters spell
At-Will
Target: One nearby enemy
Attack: Intelligence + Level vs. PD
Hit: 2d6 lightning damage and the target cannot take opportunity attacks or interrupt actions until the end of his next turn.
Miss: The target cannot take opportunity attacks or interrupt actions until the end of his next turn.
Adventurer Feat: The spell now requires only a quick action to cast (once per round).
Champion Feat: Once per battle, when you hit the target of the spell, you can also daze it until the end of your next turn.
Epic Feat: If the target is staggered, on a natural even hit, the target also suffers 15 ongoing lightning damage.
This version of the page was edited by John at 2020-06-02 07:15:53. View the most recent version.