Mechanics

Any notes on house rules, third party content, etc.

13th Age SRD Reference

House Rules

Races

Gatorman Race

In the Fangs, there's a long history of magical hoodoo and Serpent Folk artifacts doing weird things to people. One of those things in the Gatormen and Gatorwomen of the Fangs, who are an off-shoot of Lizard Folk. Their love of gumbo and hoodoo is well known.

+2 Strength or Wisdom

Racial Power - Gator Rush: Once per battle, you add a move to a melee attack power that doesn't normally let you move. If the move hits on a 16+, the target is also stuck.

Wizard Mechanics

Feats

Feats

Cleric Spells

Cleric Spells

Wizard Spells

Wizard Spells