When Drakkenhall fell to monsters, this city rose and it still grows. Everything here is new; this city is free of the weight of history, a place to start anew, claimed by none of the icons. It is shaped like a U around a harbor.
This area is in the eastern arm of the U, south of Newtown and north of Midtown. It is dominated by Dwarves, often by the family of Dwarves who work for the empire maintaining the Sea Wall defenses. They control the city's stone and metalworking trades and most of the area is two story artisan shops. The East Gate connects to Dwarftown.
This fort guards the east side of the harbor, up on a rise at the northern end of the U; just south of it is Newtown. This fortress was the first thing built here, and it is kept in good shape, moreso than Newtown.
At the bottom of the U, Midtown is home to markets and artisan shops, organized by occupation, such as the street of the precious metals, the street of the coopers and so on. It is home to the main church of the town, a great, ancient cathedral surviving from the 10th age and many smaller shrines, many inns and taverns and higher class brothels, theaters, and gambling halls. The South Gate connects to it.
Located on a rise on the northwestern end of the U, this is where the richest people live, where the city government is, and where the Mayor of the City dwells in a fortress which also protects the harbor's west side. As you climb, houses get fancier. The Emperor has a palace here, though he rarely visits. His governor for the region, Vladmir Romanov, dwells in said palace, but is mainly concerned with the Sea Wall and what's left of this province that the Wild Wood hasn't taken. He is a necromancer, not a vampire, thank you, and is perfectly able to go out in the sun. He has been able to largely keep the Lich King's agents out of the area... or so he says.
This is where New Port began, just up from the Port District, on the northeastern end of the U. It is a working class district now, full of four story buildings with four apartments per story, breweries, a few old fancy houses now divided into apartments, an abandoned church, a functional church, two simple parks, some taverns and brothels, and an apparently indestructible statue of one of the Gnome Archmages which is always decorated in some manner, like putting a whore's hat on it or painting it green.
A long arcing crescent along the harbor; it is full of warehouses, flophouses, taverns, brothels, and gambling dens. Most of the petty crime of the city is here. It is below the rest of the city; you must descend a 20 foot ramp or staircase to come down to the Port District from above.
Built in an earlier iteration of the city, this tower in the middle of Midtown reaches up into a perpetual cloud; it is sealed with potent wards and once slew a great sea monster that attacked it. It's rumored to hold ancient treasures, the corpse of the Spelljack, an ancient lich, the actual White (the Orc Lord killed a fake, supposedly, some say), the remains of a Third Age Emperor, or a ring that grants wishes. Who knows, if anyone has gotten in, they're not telling.
This region is south of New High Rock and north of Midtown in the west side of the U, set up for caravans to park and travelers to find accomodation. It also has many stables where you can rent horses and wagons and is home to the guilds which service wagons and transport directly. Buserian's House of Oddities, run by a Wizard who claims to be from another world, can be found here, with many strange magic items and mundane goods. Buserian is noted for his claim that real bronze is made from dead gods and that what we call bronze is a flimflam.
This version of the page was edited by John at 2020-06-02 01:04:05. View the most recent version.