Cantrips

Cantrips

Animate Quill

Animate a quill, a piece of charcoal or similar object to write down words as you instruct it.

Deep Pockets

Put an item in a pocket, from where it disappears into a small pocket dimension. The item can be as long as you like, as long as it fits through the pocket’s opening. You can pull the item back out as a quick action at any time. At the end of the cantrip’s duration, or if the physical pocket is destroyed, the item falls out.

Detect Magic

You notice lingering magic and supernatural effects within your field of vision. If an effect is concealed on purpose, the DM can require a skill check to detect it.

Erase

Permanently remove non-magical writing or painting from a scroll or a sheet of paper, parchment, or similar surfaces.

Fire Shaping

Enlarge or reduce a non-magical fire, change its color, shape, or intensity. After the spell ends, the fire returns to its natural shape, determined by the material that is burning.

Grease

You create a slippery area where you touch the floor or an object. Anyone who attempts to move through the area or tries to hold on to the object must succeed at a save to do so.

Gust of Wind

Create a strong puff of air that is sufficient to extinguish candles, torches, and similar unprotected flames. With a successful skill check, the gust is strong enough to even extinguish lanterns and other protected flames. It pushes back insects and other small flying creatures, smells, and smoke clouds. It does not affect larger creatures except for a dramatic waving of hair and clothing.

Locate Minor Object

Divine the location of an object you are very familiar with, within a range of a few meters. This spell is very handy to find keys, glasses, and other things that get lost around the house.

Mustache

This incantation grows a mustache on the target. Rumors are that it is part of an entire suite of spells that create a wide variety of hair and beard styles, however, this specific formula has proven to be a runaway hit at the court of the Elf Queen (of all places).

Nascent Magic Aura

Give an item an indeterminate magic aura, which can be noticed if it is examined for the presence of magic. Upon closer examination and a hard difficulty skill check, the examiner can determine that the aura has no other effect than to create the appearance of a magical enchantment.

Perfume

Create a pleasant smell on the target object, or at least hide a hideous one.

Quench 13WCS

This spell can put out nearby small fire sources such as campfire embers and candles, or smother a hem or sleeve someone has carelessly caught aflame. At higher levels, this cantrip can be used on smaller flames that are far away, or put out a large campfire or small bonfire nearby.

Recall Familiar

You summon your familiar back to your shoulder, or a location next to you, from up to a few hundred feet distance.

Recording

For the next few minutes, you record the surrounding sounds into a small gem. The gem holds the recorded sound and can replay it as long as the cantrip lasts.

Still Image

You produce an illusory image, roughly the size of a portrait painting, for the standard duration. It’s two-dimensional, doesn’t move, and doesn’t react to touch. You can make the image transparent or opaque.

Sundial

Summon a small sundial on your open palm that shows the current time, even in places where no sunlight is available.

Sunshades

Summon a black screen in front of your eyes that blocks excessive sunlight.

Ventriloquism

You throw your voice to appear to come from a different location. This is especially effective if the target can’t see you speak.

Wizspells