Level 5 Wizard Spells
Big Purple Hand (Conjuration)
This is a Daily Close-Quarters spell which summons a big purple hand which can carry out various attacks. It has its own set of actions, which it uses at your command.
| Type |
Frequency |
Target |
Attack |
Hit |
Miss |
Defenses |
HP |
| Close-Quarters spell |
Daily |
One enemy within melee range of the hand |
+10 vs PD |
18 force damage |
nothing |
19 |
72 |
Instead of a damaging attack, you can substitute:
-
Forceful Hand - on a hit, the target takes 1/2 normal damage but pops free and is moved to nearby range from its previous location
-
Grasping Hand- on a hit, the target takes 1/2 normal damage and the target is grabbed (until disengaged; -5 to disengage; can’t make opportunity attacks; the hand gets a +4 bonus to attacks against the target).
-
Interposing Hand - On a hit, the target takes 1/2 normal damage but has disadvantage to attack until the end of the caster's next turn.
| Higher Level Versions |
Attack |
Damage |
Defenses |
HP |
| 7th level spell |
+12 vs PD |
28 force damage |
21 |
108 |
| 9th level spell |
+14 vs PD |
50 force damage |
23 |
180 |
-
Champion Feat: If you use a quick action, the hand's next attack does +2d8 force damage.
-
Epic Feat: The hand's specialized attacks do normal damage.
Cone of Cold (Evocation)
| Type |
Frequency |
Target |
Attack |
Hit |
Miss |
| Close spell |
Daily |
One enemy engaged with you and 1d3 enemies in a group within nearby or 1 foe in nearby and 1d3 foes in a group faraway |
Int + Level vs PD |
8d10 cold damage |
half damage |
| Higher Level Versions |
Damage |
| 7th level spell |
10d10 cold damage. Half damage on a miss. |
| 9th level spell |
18d10 cold damage. Half damage on a miss. |
-
Champion Feat: Anyone you hit is stuck and hampered (save ends both)
-
Epic Feat: Any foe reduced to 1/4 or less of their base HP by this spell is weakened (save ends)