| Type | Frequency | Target |
|---|---|---|
| Close spell | Daily | Self |
Effect: You summon a floating sword made of pure force. You can move it with a quick action and attack with it with a quick action, using Intelligence + Level vs. PD. It inflicts 7d8 force damage on a hit, level damage on a miss. Pick one of the following properties to add to it:
| Higher Level Versions | Additional Benefits |
|---|---|
| 9th level spell | It inflicts 9d10 damage and you pick two properties. |
| Type | Frequency | Target | Attack | Hit | Miss |
|---|---|---|---|---|---|
| Ranged spell | Daily | 1d3 nearby enemies or 1d6 nearby enemies and all allies engaged with them (Reckless casting), or 3d4 mooks | Int + Level vs PD | 6d10 poison damage and 10 ongoing poison damage; hit mooks just die | Half damage. If you targeted 1d6 foes, in which case, roll to hit a random ally engaged with them |
The next round, you can attack again against any foe who hasn't moved since your last turn, as a free action.
| Higher Level Versions | Damage |
|---|---|
| 9th level spell | 10d10 poison damage and 15 ongoing poison damage; hit mooks just die |
| Type | Frequency | Target | Attack | Hit | Miss |
|---|---|---|---|---|---|
| Ranged spell | At-Will | One enemy within faraway range | Int + Level vs PD | 7d10 cold damage and stuck and 10 ongoing cold damage | 10 ongoing cold damage |
| Higher Level Versions | Damage | Miss | |:---------:|:--------:| | 9th level spell | 12d10 cold damage and stuck and 10 ongoing cold damage| 15 ongoing cold damage |
| Type | Frequency | Target | Attack | Hit | Miss |
|---|---|---|---|---|---|
| Ranged spell | Daily | One enemy within faraway range | Int + Level vs PD | 3d8 * 10 psychic damage and special | Half damage |
| Higher Level Versions | Damage | Miss | |:---------:|:--------:| | 9th level spell | 4d8 * 10 psychic damage and special| Half damage |
Special: If the target is staggered after taking damage, they are stunned (save ends)
Champion Feat: On a hit, the target is also weakened irregardless of their status after taking the damage
Epic Feat: The save difficulty rises to 16 for any conditions inflicted by this.