marauders

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Marauders

category notes
archetype Marauders
themes barbarians, lighting raids, hit and run, savage
fantastic elementalism, runes, weres/berserker, chaos, ogre/troll
examples Vandals, Goths, Huns, Mongols, WHFB Chaos Mortals
government Tribal, sometimes City States or Monarch (Absolute)
motivation Plunder, sometimes Zealotry, Glory, or Vengeance
territory rarely arable, often marginal lands
rankings low virtue, high aggression, lowish leadership
tactics harry and harrass or close and crush
line troops warbands, light mounted, skirmishers or auxilia
specialists cavalry or knights, blades, brutes