| archetype |
Marauders |
| themes |
barbarians, lighting raids, hit and run, savage |
| fantastic |
elementalism, runes, weres/berserker, chaos, ogre/troll |
| examples |
Vandals, Goths, Huns, Mongols, WHFB Chaos Mortals |
| government |
Tribal, sometimes City States or Monarch (Absolute) |
| motivation |
Plunder, sometimes Zealotry, Glory, or Vengeance |
| territory |
rarely arable, often marginal lands |
| rankings |
low virtue, high aggression, lowish leadership |
| tactics |
harry and harrass or close and crush |
| line troops |
warbands, light mounted, skirmishers or auxilia |
| specialists |
cavalry or knights, blades, brutes |