LevelOneClericSpells

Level One Cleric Spells

Bane

Type Frequency Target Attack Hit Miss
Ranged spell Daily 1d4 nearby foes Wisdom + Charisma + Level vs MD 1d6 + Wisdom Holy damage and dazed (save ends) As Weapon Miss Damage with Wisdom
Higher Level Versions Damage
3rd level spell 3d6 + Wis Holy damage and dazed (save ends)
5th level spell 6d6 + Wis Holy damage and weakened (save ends)
7th level spell 6d10 + Wis Holy damage and weakened (save ends)
9th level spell 8d10 + Wis Holy damage and weakened (save ends)
  • Adventurer Feat: If you roll a 1 on targets, it refreshes at the end of the battle.
  • Champion Feat: It remains a daily, but can now be done with a quick action.
  • Epic Feat: Roll 1d6 for the number of targets.

Turn Undead

This spell only targets undead of up to two levels higher than you.

Type Frequency Target Attack Hit Miss
Ranged spell Daily See Special Wisdom + Charisma + Level vs MD 3d6 + Wisdom Holy damage; if staggered, target flees to nearby, risking an opportunity attack As Weapon Miss Damage with Wisdom

Special: Roll 1d6; each point affects a minion pack or 1 normal creature. 2 points affects a Large, 3 points a Huge.

Higher Level Versions Damage Special
3rd level spell 6d6 + Wis Holy damage; if staggered, target flees to nearby, risking an opportunity attack. No Special
5th level spell 6d10 + Wis Holy damage; if staggered, target flees to nearby, risking an opportunity attack. You can target Demons Instead
7th level spell 9d10 + Wis Holy damage; if staggered, target flees to nearby, risking an opportunity attack. You can target Demons Instead.
9th level spell 11d12 + Wis Holy damage; if staggered, target flees to nearby, risking an opportunity attack. You can target a mix of Demons and Undead if need be.
  • Adventurer Feat: A target who does not flee is Dazed (save ends) also.
  • Champion Feat: A target who does not flee is Weakened (save ends) also.
  • Epic Feat: A target who does not flee is hampered (save ends) also.