LevelTHreeClericSpells

Level Three Cleric Spells

Hold Person

Type Frequency Target Attack Hit Miss
Ranged spell Once Per Battle 1 nearby foe Wisdom + Level vs MD 6d6 + Wisdom Holy damage and immobilized (save ends) Holy damage equal to your level
Higher Level Versions Damage
5th level spell 6d10 + Wis Holy damage and immobilized and dazed (save ends each)
7th level spell 6d10 + Wis Holy damage and immobilized and weakened (save ends each)
9th level spell 8d10 + Wis Holy damage and immobilized and weakened (save ends each)
  • Adventurer Feat: The first time you miss, the power refreshes on an 11+ roll immediately.
  • Champion Feat: You can target two foes.
  • Epic Feat: The target is also hampered (save ends)

Lesser Restoration

Type Frequency Target Result
Close Action At Will Once a Round Quick Action 1 adjacent ally or yourself You or an ally makes an immediate save against one condition of your choice
Higher Level Versions Effect
5th level spell You and an ally can each make a save, or two allies can make a save
7th level spell Distribute 3 saves among the party
9th level spell Distribute 5 saves among the party
  • Adventurer Feat: The ally can be within nearby range.
  • Champion Feat: The ally can be within faraway range.
  • Epic Feat: Roll each save twice and take the best result.